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Net Race Project
Welcome to the Net Race Wiki Page
Home | Schedule | Documents | Game Design | Art and Media
| Table of contents |
QuickLinks
- PostMortem
- RunInstructions
- Software:Main
- Tasks
- Builds
- Coding_Conventions
- Coordinate_System
- Game_Units
Project People
- Patrick Kenny -
(Click on my name to read all about me.)
- Ed Fast
- Paul Brobst
Game Concept
Game Name
Really Cool Race Game (For now)
Put your ideas here:
How about:
- High Impact
- Thunder Road
- Eat my Dust (If only we could simulate that...)
Game Goal
Build a racing game that uses Physics, server side of course, and do it in Direct X with network support for up to 10,000 people. Ok maybe not quite that much, how about 16? I don't think we have 16 car models, we only have 3. The jeep comes in 2 colors.
Game Play Description
Kinda simple really, you drive you win...
there is also the taunting, don't forget to add that to network support...
Discussions
This area will be the topics of discussions.
Go to the Game Design Page for the detailed Items
Links
Class Home page
http://gamepipe.isi.edu/~zyda/courses/NetworkedGames.html
http://gamepipe.isi.edu/~zyda/courses/MV4474.html
Subversion http://svnbook.red-bean.com/
A free online book on Subversion.
A must-read chapter is "Subversion for CVS Users" http://svnbook.red-bean.com/en/1.1/svn-book.html#svn-ap-a
Basically gives you an overview of what's different in Subversion versus CVS.
Keep in mind that Subversion is written by some of the original developers of CVS. It is, in essense, CVS 2.0. Moving everything to SVN is a *good* thing.
DirectX
http://msdn.microsoft.com/directx
DXUT Programming http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/sampleframework/sampleframework.asp
Havok http://www.havok.com/
Novodex (now called Ageia physX) http://www.ageia.com
Meqon http://meqon.com/
ODE http://ode.org/
Here are a few Netowrk Programming pages:
Game Dev Net Programming with Asynchronous Sockets
http://www.gamedev.net/reference/programming/features/asyncsock/
Articles on GamedevNet about Winsock programming http://www.gamedev.net/reference/list.asp?categoryid=298
Winsock Tutorial http://www.hal-pc.org/~johnnie2/winsock.html
Winsock Programmer's FAQ
http://tangentsoft.net/wskfaq/
Microsoft Winsock Reference http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winsock/winsock/winsock_reference.asp
Good set of Articles from Microsoft on 'Getting Started with Winsock' http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winsock/winsock/getting_started_with_winsock.asp
The only article I found talking about IO Completion Ports
http://www.codeproject.com/internet/winsockiocp.asp
