Archive for December, 2006

Mame will support laserdiscs soon

Tuesday, December 5th, 2006

Yes, Laserdisc Support is Coming

Mame is going to (officially) have laserdisc support in the near future.  Look at what Aaron is proposing.  With that video format, a 30 minute laserdisc game is going to be 30gigs.  Sheesh!  Hard disk space is cheap, but this is huge.

But we have to remember Mame is an archival project, not an entertainment project (or they keep trying to tell us).  And if they include support for my favorite Laserdisc game (Cliffhanger), I’ll be happy.

Whiteboard stop-motion

Saturday, December 2nd, 2006

Whiteboard stop motion

This is great.  Right up DeWeese’s alley.  In fact, the little bird that keeps making a recurring appearence in this movie reminds me exactly of a pic he sent me a couple weeks ago.  Just have to post it:

EAX and Vista, again and again

Saturday, December 2nd, 2006

Vista will support EAX in games after all

Misleading title, and it takes a bit of reading to find out the news… But it appears that Creative is going to be doing a bit of dll wrapping inside of their driver.

Take the DirectSound3D calls, which are crippled in Vista, and then re-route them to appropriate OpenAL calls which remain EAX-enabled.  Nice.

Hmm…  Ramy knows someone at Creative who has very good experience with dll wrapping the OpenAL API…   I wonder if he has some hand in this.  :)
 

 

Pathfinding without markup

Saturday, December 2nd, 2006

New release of this middleware supposedly creates paths without requiring any markup.  Might be neat to try it out.

PathEngine SDK Adds ‘Polygon Soup’ Content Process

Alert the Environmentalists!

Saturday, December 2nd, 2006

Thousands of Doritos Washed Up on North Carolina Beach
Next, we’ll probably see a picture of birds with all of that cheezy stuff stuck to them. :)