Really old posts

Some posts and articles from way back for my reference, so I don’t lose the urls:

http://groups.yahoo.com/group/os2-opengl/message/2?source=1  - From 1996, John Carmack discussing the differences between OpenGL and Direct3D.

http://www.bluesnews.com/cgi-bin/finger.pl?id=1&time=20000429013039  - From 2000, Carmack’s plea to the video card hardware industry to support higher than 32-bit textures.

Optimizing Pixomatic:
Part 1 - http://www.ddj.com/184405765
Part 2 - http://www.ddj.com/184405807
Part 3 - http://www.ddj.com/184405848
Written in 2004, Michael Abrash on what he learned while writing Pixomatic (software 3d renderer written from scratch).

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