Really old posts

Some posts and articles from way back for my reference, so I don’t lose the urls:  - From 1996, John Carmack discussing the differences between OpenGL and Direct3D.  - From 2000, Carmack’s plea to the video card hardware industry to support higher than 32-bit textures.

Optimizing Pixomatic:
Part 1 -
Part 2 -
Part 3 -
Written in 2004, Michael Abrash on what he learned while writing Pixomatic (software 3d renderer written from scratch).

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