Creative responds to Vista sound situation

Recently, I posted the notice from Creative’s site describing the state of the D3D and OpenAL and how they are being affected by changes made in Vista.

Here’s a more matter of fact response from Creative regarding the changes, and explain more directly how games will be affected, both old and new games.

Creative Labs Responds to Vista Audio Apocalypse

Older games that didn’t use OpenAL are out of luck.  It won’t use EAX, period.

Also, if you’re developing a game, it had better use OpenAL if you want to use anything fancy.  If you’re using a middleware solution, make sure it’s got an OpenAL hook.

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