Archive for November 9th, 2006

Keytraino exists!

Thursday, November 9th, 2006

Oh wow!  I’ve been waiting for Keytraino ever since I read about it.  In fact, when I initially read it, I immediately google’d it and found no hits.  It was a cruel joke to recommend such a nifty utility that didn’t even exist.

But apparently it does and Coding Horror has found it.  This might just be the thing that convinces me to upgrade completely to VS2005:
KeyTraino for Visual Studio 2005

Creative responds to Vista sound situation

Thursday, November 9th, 2006

Recently, I posted the notice from Creative’s site describing the state of the D3D and OpenAL and how they are being affected by changes made in Vista.

Here’s a more matter of fact response from Creative regarding the changes, and explain more directly how games will be affected, both old and new games.

Creative Labs Responds to Vista Audio Apocalypse

Older games that didn’t use OpenAL are out of luck.  It won’t use EAX, period.

Also, if you’re developing a game, it had better use OpenAL if you want to use anything fancy.  If you’re using a middleware solution, make sure it’s got an OpenAL hook.

Browser speed

Thursday, November 9th, 2006

Might be of some interest.  Speed comparisons between all of the different browsers out there, across all platforms.  Doesn’t seem like it’s being updated anymore, notably missing Firefox 2 and IE7 final releases.
Browser speed comparisons

Valve multi-core again

Thursday, November 9th, 2006

A previous link mentioned Valve’s use of multi-core.  Anandtech has done a write-up of the same talk, with a bit more technical details included.  Thanks Paul for the link!

Well worth the read:
Valve Hardware Day 2006 - Multithreaded Edition