Archive for November 6th, 2006

Valve support of multi-core

Monday, November 6th, 2006

Here’s an article describing some use of Valve’s multi-core strategy for their engine.  Obviously lacking enough technical depth… but the one interesting tidbit is that the short-term multi-core optimizations will be added in with the release of Episode 2.  That’ll be interesting to see how effecient they are:
Valve Hardware Day: Multi-Core CPUs

Really old posts

Monday, November 6th, 2006

Some posts and articles from way back for my reference, so I don’t lose the urls:  - From 1996, John Carmack discussing the differences between OpenGL and Direct3D.  - From 2000, Carmack’s plea to the video card hardware industry to support higher than 32-bit textures.

Optimizing Pixomatic:
Part 1 -
Part 2 -
Part 3 -
Written in 2004, Michael Abrash on what he learned while writing Pixomatic (software 3d renderer written from scratch).