Archive for November, 2006

Zamzar

Friday, November 10th, 2006

Zamzar is a site that will do online file conversion.  You upload the file, and it emails you the converted file.  Could be useful if don’t want to mess around installing 3rd party utilities.

Keytraino exists!

Thursday, November 9th, 2006

Oh wow!  I’ve been waiting for Keytraino ever since I read about it.  In fact, when I initially read it, I immediately google’d it and found no hits.  It was a cruel joke to recommend such a nifty utility that didn’t even exist.

But apparently it does and Coding Horror has found it.  This might just be the thing that convinces me to upgrade completely to VS2005:
KeyTraino for Visual Studio 2005

Creative responds to Vista sound situation

Thursday, November 9th, 2006

Recently, I posted the notice from Creative’s site describing the state of the D3D and OpenAL and how they are being affected by changes made in Vista.

Here’s a more matter of fact response from Creative regarding the changes, and explain more directly how games will be affected, both old and new games.

Creative Labs Responds to Vista Audio Apocalypse

Older games that didn’t use OpenAL are out of luck.  It won’t use EAX, period.

Also, if you’re developing a game, it had better use OpenAL if you want to use anything fancy.  If you’re using a middleware solution, make sure it’s got an OpenAL hook.

Browser speed

Thursday, November 9th, 2006

Might be of some interest.  Speed comparisons between all of the different browsers out there, across all platforms.  Doesn’t seem like it’s being updated anymore, notably missing Firefox 2 and IE7 final releases.
Browser speed comparisons

Valve multi-core again

Thursday, November 9th, 2006

A previous link mentioned Valve’s use of multi-core.  Anandtech has done a write-up of the same talk, with a bit more technical details included.  Thanks Paul for the link!

Well worth the read:
Valve Hardware Day 2006 - Multithreaded Edition

Vista is RTM

Wednesday, November 8th, 2006

Windows Vista releases to manufacturing - Final word from Microsoft.  Let the marketing machine begin.

Lunchtime chat

Wednesday, November 8th, 2006

From our lunchtime discussion today:

Phantasmagoria  - I was wrong, only 7 CDs (!)

M&M Baseball - Apparently it originated from a TV commercial:
“Speaking of nostalgia, does anyone remember M&M baseball?  That commercial where these two Little League kids were eating M&Ms, waiting for their turn up at bat, and this one kid said something to the other like, “When I eat a brown, I get a single, yellow’s a double, orange is a triple.  And when I eat a green, I hit the ball doooown-toooown!” That was cool.”

Valve support of multi-core

Monday, November 6th, 2006

Here’s an article describing some use of Valve’s multi-core strategy for their engine.  Obviously lacking enough technical depth… but the one interesting tidbit is that the short-term multi-core optimizations will be added in with the release of Episode 2.  That’ll be interesting to see how effecient they are:
Valve Hardware Day: Multi-Core CPUs

Really old posts

Monday, November 6th, 2006

Some posts and articles from way back for my reference, so I don’t lose the urls:

http://groups.yahoo.com/group/os2-opengl/message/2?source=1  - From 1996, John Carmack discussing the differences between OpenGL and Direct3D.

http://www.bluesnews.com/cgi-bin/finger.pl?id=1&time=20000429013039  - From 2000, Carmack’s plea to the video card hardware industry to support higher than 32-bit textures.

Optimizing Pixomatic:
Part 1 - http://www.ddj.com/184405765
Part 2 - http://www.ddj.com/184405807
Part 3 - http://www.ddj.com/184405848
Written in 2004, Michael Abrash on what he learned while writing Pixomatic (software 3d renderer written from scratch).

Microsoft changes Vista license

Friday, November 3rd, 2006

Pressure Forces Microsoft to Change Vista Licensing

Well, there you have it… proof that the blog movement and public opinion can change the mind of a behemoth.