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	<title>Comments on: C++.NET</title>
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	<pubDate>Sun, 20 May 2012 19:29:24 +0000</pubDate>
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		<title>By: John DeWeese</title>
		<link>http://www.eddiefast.com/2004/12/cnet/comment-page-1/#comment-14</link>
		<dc:creator>John DeWeese</dc:creator>
		<pubDate>Fri, 17 Dec 2004 07:26:53 +0000</pubDate>
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		<description>Agreed.  I think there are many opportunities for mobetta design when using a dynamic GC language with clear and consistent APIs.  The only thing that spooks me is performance in critical areas... it's more of an unknown for me at this point.  And hey, check out this Tim Sweeney interview... he's not so sure that Java/C# live up to their promises in fundamentally improving software architecting...

(found via flipcode)
http://www.gaminggroove.com/article.php?id=27</description>
		<content:encoded><![CDATA[<p>Agreed.  I think there are many opportunities for mobetta design when using a dynamic GC language with clear and consistent APIs.  The only thing that spooks me is performance in critical areas&#8230; it&#8217;s more of an unknown for me at this point.  And hey, check out this Tim Sweeney interview&#8230; he&#8217;s not so sure that Java/C# live up to their promises in fundamentally improving software architecting&#8230;</p>
<p>(found via flipcode)<br />
<a href="http://www.gaminggroove.com/article.php?id=27" rel="nofollow">http://www.gaminggroove.com/article.php?id=27</a></p>
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