Archive for December 13th, 2004

Sunlight map

Monday, December 13th, 2004

Simple idea, neat effect. Where is the sun currently shining in the world right now? You can now find out.
World Sunlight Map

No longer single CPU

Monday, December 13th, 2004

Thread Level Parallelism - Design Decisions on Ace’s Hardware

I hesitate to recommend this article. It has some good points, but quite a few bad points. I’ll share:

  • It’s too long
  • It’s too hardware centric (I’m a software guy. I care most about how to write software for the new CPUs)
  • I don’t agree with his view of the “low-end” (2 proc servers) market or the games or console market. He seems to indicate that Hyper-Threading is useless at the bottom end. Also, he seems to think that dual-core has no use in the home market. But then he makes an exception for the PS3 (contradicting himself, in my opinion).
  • I don’t agree with his view of marketing and licensing issues. Software vendors have already said that they won’t stand in the way of multi-core CPUs. They’ve indicated that they would be flexible.
  • I bring this article up because:

  • Just like 64-bit processors, systems with multiple CPUs (or multiple cores) are coming soon (or already here!)
  • We need to write code to support this. On a Hyper-Threaded dual-processor system, the OS sees 4 CPUs! When you run Doom3 on it for example, it’s only using 25% of the CPU. What a waste! When dual-core CPUs come out, it’ll be even more important to find a way to keep those CPUs busy.
  • The CPU terminology is getting confusing. We’ve got multi-processor, multi-core, and multiple threads per core. Add Hyper-Threading to the mix, and it gets hard to sort everything out.